> For the complete documentation index, see [llms.txt](https://kierandev.gitbook.io/documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kierandev.gitbook.io/documentation/tmc-resources/consumables-manager/config-options.md).

# Config Options

## Heal Config

```lua
Config.HealthItems = {
    -- Item name
--    ['ifak'] = {
        -- Item Label
--        label           = 'Ifak',
        -- Max health it gives them
--        maxHealth       = 200,
        -- Use time on progressbar
--        useTime         = 5,
        -- If it gives the player the health immediatly or over time
--        immediate       = false,
        -- Minimum health added per tick
--        healMin         = 5,
        -- Max health added per tick
--        healMax         = 10,
        -- Ms between each heal tick e.g. 2000 = 2 secs
--        tickInterval    = 2000,
        -- Ms the healing effect lasts overall e.g. 30000 = 30 secs
--        tickDuration    = 30000,
        -- Animation Dict
--        animDict        = 'mini@cpr@char_a@cpr_str',
        -- Anim Name
--        animName        = 'cpr_pumpchest',
        -- Anim Flag
--        animFlag        = 49,
        -- If they can cancel the progressbar
--        canCancel       = true,
        -- If the progressbar disables player movement
--        disableMovement = false,
        -- If the progressbar disables car movement
--        disableCarMove  = false,
        -- If the progressbar disables mouse movement
--        disableMouse    = false,
        -- If the progressbar disables combat
--        disableCombat   = true,
        -- Message the player recieves on success
--        successMsg      = 'You applied a bandage. Healing over time...',
        -- Message the player recieves on canel
--        cancelMsg       = 'You stopped applying the bandage.',
        -- Message the player recieves on player already full health
--        alreadyFullMsg  = 'You don\'t need a bandage right now.',
--    }
    ['ifak'] = {
        label           = 'Ifak',
        maxHealth       = 200,        
        useTime         = 5,          
        immediate       = false,      
        healMin         = 5,          
        healMax         = 10,         
        tickInterval    = 2000,       
        tickDuration    = 30000,      
        animDict = 'anim@amb@business@weed@weed_inspecting_high_dry@', 
        animName = 'weed_inspecting_high_base_inspector', 
        animFlag        = 49,
        canCancel       = true,
        disableMovement = false,
        disableCarMove  = false,
        disableMouse    = false,
        disableCombat   = true,
        successMsg      = 'You applied a bandage. Healing over time...',
        cancelMsg       = 'You stopped applying the bandage.',
        alreadyFullMsg  = 'You don\'t need a bandage right now.',
    },
    ['oxy'] = {
        label           = 'Oxycodone',
        maxHealth       = 200,         
        useTime         = 2,        
        immediate       = false,    
        healMin         = 4,          
        healMax         = 8,          
        tickInterval    = 5000,       
        tickDuration    = 60000,      
        animDict = 'mp_suicide',
        animName = 'pill',
        animFlag        = 49,        
        canCancel       = true,
        disableMovement = false,
        disableCarMove  = false,
        disableMouse    = false,
        disableCombat   = false,     
        successMsg      = 'You popped an Oxy. Pain is numbing over time...',
        cancelMsg       = 'You stopped taking the pills.',
        alreadyFullMsg  = 'You don\'t need any pain relief right now.',
    },
    ['adrenaline'] = {
        label           = 'Adrenaline Syringe',
        maxHealth       = 200,         
        useTime         = 3,        
        immediate       = false,       
        healMin         = 15,          
        healMax         = 25,          
        tickInterval    = 1000,    
        tickDuration    = 5000,    
        animDict        = 'rcmpaparazzo1ig_4',
        animName        = 'miranda_shooting_up',
        animFlag        = 49,       
        canCancel       = true,
        disableMovement = false,
        disableCarMove  = false,
        disableMouse    = false,
        disableCombat   = true,    
        successMsg      = 'Adrenaline administered! Heart rate spiking!',
        cancelMsg       = 'You stopped the injection.',
        alreadyFullMsg  = 'Your heart is already racing.',
    }
    -- Add / Remove as many as you want
}
```

## Armour Config

```lua
Config.ArmourItems = {
    -- Armour Name
--    ['armor'] = {
        -- Armour Label
--        label           = 'Armor',
        -- Max armour it applys
--        maxArmour       = 100, 
        -- Use Time
--        useTime         = 8,       
        -- If it gives the health straight away or not
--        immediate       = false,     
        -- Armour min amount
--        armourMin       = 10,          
        -- Armour max amount
--        armourMax       = 15,      
        -- Amount in Ms between each tick
--        tickInterval    = 2000, 
        -- Amount in Ms overall
--        tickDuration    = 20000,
        -- Anim Dict
--        animDict        = 'clothingshirt',
        -- Anim Name
--        animName        = 'try_shirt_positive_d',
        -- Anim Flag
--        animFlag        = 49,
        -- Pro
        -- If they can cancel the progressbar
--        canCancel       = true,
        -- If the progressbar disables player movement
--        disableMovement = false,
        -- If the progressbar disables car movement
--        disableCarMove  = false,
        -- If the progressbar disables mouse movement
--        disableMouse    = false,
        -- If the progressbar disables combat
--        disableCombat   = true,
        -- Notify sent on success
--        successMsg      = 'Armour adjusting...',
        -- Notify sent on cancel
--        cancelMsg       = 'Stopped equipping armour.',
        -- Notify sent on player already full
--        alreadyFullMsg  = 'Your Armor is already full.',
--    }
    ['armour_light'] = {
        label           = 'Light Armor',
        maxArmour       = 50,      
        useTime         = 3,    
        immediate       = false,       
        armourMin       = 5,      
        armourMax       = 10,          
        tickInterval    = 1000,     
        tickDuration    = 10000,    
        animDict        = 'clothingshirt',
        animName        = 'try_shirt_positive_d',
        animFlag        = 49,
        canCancel       = true,
        disableMovement = false,
        disableCarMove  = false,
        disableMouse    = false,
        disableCombat   = false,
        successMsg      = 'Light armour equipped.',
        cancelMsg       = 'Stopped equipping light armour.',
        alreadyFullMsg  = 'Your Armor is already full.',
    },
    ['armour_standard'] = {
        label           = 'Standard Armor',
        maxArmour       = 100,     
        useTime         = 6,        
        immediate       = false,       
        armourMin       = 10,      
        armourMax       = 15,          
        tickInterval    = 2000,    
        tickDuration    = 20000,  
        animDict        = 'clothingshirt',
        animName        = 'try_shirt_positive_d',
        animFlag        = 49,
        canCancel       = true,
        disableMovement = false,
        disableCarMove  = false,
        disableMouse    = false,
        disableCombat   = true,    
        successMsg      = 'Standard armour equipped.',
        cancelMsg       = 'Stopped equipping armour.',
        alreadyFullMsg  = 'Your Armor is already full.',
    },
    ['armour_heavy'] = {
        label           = 'Heavy Armor',
        maxArmour       = 100,      
        useTime         = 10,       
        immediate       = false,       
        armourMin       = 20,          
        armourMax       = 30,          
        tickInterval    = 3000,        
        tickDuration    = 30000,       
        animDict        = 'clothingshirt',
        animName        = 'try_shirt_positive_d',
        animFlag        = 49,
        canCancel       = true,
        disableMovement = true,   
        disableCarMove  = true,
        disableMouse    = false,
        disableCombat   = true,
        successMsg      = 'Heavy armour plates inserted.',
        cancelMsg       = 'Stopped inserting heavy plates.',
        alreadyFullMsg  = 'Your Armor is already full.',
    },
    -- Add / Remove as many as you want
}
```


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