> For the complete documentation index, see [llms.txt](https://kierandev.gitbook.io/documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kierandev.gitbook.io/documentation/tmc-resources/diving/config-options.md).

# Config Options

## Blip Settings

```lua
-- Blip Settings
Config.BlipSprite = 427
Config.BlipColor = 50 
Config.BlipScale = 0.8
```

## Prop Respawn Time

```lua
-- Cooldown for the props to respawn (mins)
Config.RespawnCooldown = {
    min = 3,  
    max = 5 
}
```

## Loot Per Prop

```lua
Config.PropPools = {
    [`prop_drop_armscrate_01b`] = {
        Label = "Armory Crate",
        MinigameType = "Memory",
        MinigameConfig = { difficulty = 4, speed = 2.5 },
        Progress = { duration = 6000, title = "Prying open armory crate...", description = "Salvaging...", canCancel = true, disableMovement = true, disableCombat = true },
        Loot = {
            {
                name = "Common",
                Chance = 80,
                Items = {
                    { item = "plastic",      min = 1, max = 2 },
                    { item = "metalscrap",   min = 1, max = 2 },
                    { item = "cloth",        min = 1, max = 2 },
                    { item = "glass",        min = 1, max = 2 },
                    { item = "water_bottle", min = 1, max = 2 },
                    { item = "cardboard",    min = 1, max = 2 },
                    { item = "rubber",       min = 1, max = 2 },
                },
            },
            {
                name = "Uncommon",
                Chance = 80,
                Items = {
                    { item = "aluminium",   min = 1, max = 2 },
                    { item = "iron",        min = 1, max = 2 },
                    { item = "copper",      min = 1, max = 2 },
                    { item = "steel",       min = 1, max = 2 },
                },
            },
            {
                name = "Rare",
                Chance = 75,
                Items = {
                    { item = "handheld_console", min = 1, max = 1 },
                },
            },
            {
                name = "SuperRare",
                Chance = 25,
                Items = {
                    { item = "titanium", min = 1, max = 2 },
                },
            },
        },
        bonusChance = 40
    },
    [`prop_mil_crate_02`] = {
        Label = "Submerged Military Case",
        MinigameType = "Memory",
        MinigameConfig = { difficulty = 4, speed = 2.5 },
        Progress = { duration = 8000, title = "Bypassing case locks...", description = "Salvaging...", canCancel = true, disableMovement = true, disableCombat = true },
        Loot = {
            {
                name = "Common",
                Chance = 80,
                Items = {
                    { item = "jewellery_parts", min = 1, max = 1 },
                },
            },
            {
                name = "Uncommon",
                Chance = 80,
                Items = {
                    { item = "iron_ore",  min = 2, max = 4 },
                    { item = "steel",     min = 1, max = 2 },
                    { item = "aluminium", min = 1, max = 2 },
                },
            },
            {
                name = "Rare",
                Chance = 40,
                Items = {
                    { item = "bandage",  min = 1, max = 1 },
                    { item = "lockpick", min = 1, max = 1 },
                },
            },
            {
                name = "SuperRare",
                Chance = 25,
                Items = {
                    { item = "titanium", min = 1, max = 2 },
                    { item = "platinum", min = 1, max = 2 },
                    { item = "vpn",      min = 1, max = 1 },
                },
            },
        },
        bonusChance = 40
    },
    [`prop_cs_lester_crate`] = {
        Label = "Submerged Office Crate",
        MinigameType = "Memory",
        MinigameConfig = { difficulty = 4, speed = 2.5 },
        Progress = { duration = 8000, title = "Breaking Box", description = "Salvaging...", canCancel = true, disableMovement = true, disableCombat = true },
        Loot = {
            {
                name = "Common",
                Chance = 80,
                Items = {
                    { item = "plastic",      min = 1, max = 2 },
                    { item = "glass",        min = 1, max = 2 },
                    { item = "rubber",       min = 1, max = 2 },
                    { item = "water_bottle", min = 1, max = 2 },
                    { item = "juice_box",    min = 1, max = 1 },
                },
            },
            {
                name = "Uncommon",
                Chance = 60,
                Items = {
                    { item = "iron_ore", min = 2, max = 4 },
                },
            },
            {
                name = "Rare",
                Chance = 40,
                Items = {
                    { item = "bandage",  min = 1, max = 1 },
                    { item = "lockpick", min = 1, max = 1 },
                    { item = "earbuds",  min = 1, max = 1 },
                },
            },
            {
                name = "SuperRare",
                Chance = 20,
                Items = {
                    { item = "silver_player_ring", min = 1, max = 1 },
                    { item = "rusty_player_ring",  min = 1, max = 1 },
                },
            },
        },
        bonusChance = 40
    },
    [`prop_crate_07a`] = {
        Label = "Wooden Crate..",
        MinigameType = "Memory",
        MinigameConfig = { difficulty = 4, speed = 2.5 },
        Progress = { duration = 8000, title = "Wooden Crate", description = "Salvaging...", canCancel = true, disableMovement = true, disableCombat = true },
        Loot = {
            {
                name = "Common",
                Chance = 80,
                Items = {
                    { item = "metalscrap",      min = 1, max = 2 },
                    { item = "iron",            min = 1, max = 2 },
                    { item = "copper",          min = 1, max = 2 },
                    { item = "cloth",           min = 1, max = 2 },
                    { item = "glass",           min = 1, max = 2 },
                    { item = "jewellery_parts", min = 1, max = 1 },
                },
            },
            {
                name = "Uncommon",
                Chance = 60,
                Items = {
                    { item = "iron_ore", min = 2, max = 4 },
                },
            },
            {
                name = "Rare",
                Chance = 10,
                Items = {
                    { item = "silver_necklace", min = 1, max = 1 },
                },
            },
            {
                name = "SuperRare",
                Chance = 25,
                Items = {
                    { item = "platinum",          min = 1, max = 2 },
                    { item = "titanium",          min = 1, max = 2 },
                    { item = "rusty_player_ring", min = 1, max = 1 },
                },
            },
        },
        bonusChance = 40
    },
    [`prop_mb_crate_01a`] = {
        Label = "Small Crate..",
        MinigameType = "Memory",
        MinigameConfig = { difficulty = 4, speed = 2.5 },
        Progress = { duration = 8000, title = "Small Crate...", description = "Salvaging...", canCancel = true, disableMovement = true, disableCombat = true },
        Loot = {
            {
                name = "Common",
                Chance = 80,
                Items = {
                    { item = "metalscrap",      min = 1, max = 2 },
                    { item = "copper",          min = 1, max = 2 },
                    { item = "steel",           min = 1, max = 2 },
                    { item = "aluminium",       min = 1, max = 2 },
                    { item = "iron",            min = 1, max = 2 },
                    { item = "cloth",           min = 1, max = 2 },
                    { item = "jewellery_parts", min = 1, max = 1 },
                    { item = "bandage",         min = 1, max = 1 },
                    { item = "water_bottle",    min = 1, max = 2 },
                },
            },
            {
                name = "Uncommon",
                Chance = 60,
                Items = {
                    { item = "iron_ore", min = 2, max = 4 },
                },
            },
            {
                name = "Rare",
                Chance = 20,
                Items = {
                    { item = "silver_player_ring", min = 1, max = 1 },
                    { item = "headphones",         min = 1, max = 1 },
                },
            },
            {
                name = "SuperRare",
                Chance = 10,
                Items = {
                    { item = "lockpick", min = 1, max = 1 },
                },
            },
        },
        bonusChance = 40
    }
}
```

## Diving Locations

```lua
-- Locations on the map 
Config.Locations = {
    {
        Label = "Diving - Salvage Site 1",
        Coords = vector3(-2844.94, -428.114, -34.89186),
        Radius = 200.0,
        AllowedProps = { `prop_mb_crate_01a`, `prop_crate_07a`, `prop_cs_lester_crate`, `prop_mil_crate_02`, `prop_drop_armscrate_01b`},
        -- Exact fixed coordinates for small crate spawn positions
        SpawnPoints = {
            vector3(-2857.768, -438.2551, -36.60129),
            vector3(-2848.366, -427.0351, -35.09379),
            vector3(-2825.551, -401.0747, -35.73494),
            vector3(-2886.883, -398.1515, -38.69301),
            vector3(-2907.798, -427.9054, -31.38999),
            vector3(-2836.339, -363.0794, -38.22607),
            vector3(-2818.078, -375.0901, -38.71887),
            vector3(-2804.169, -422.1089, -34.94482),
            vector3(-2788.677, -378.8598, -25.17086),
            vector3(-2873.838, -313.8263, -40.69159),
            vector3(-2926.987, -349.1023, -50.4787),
            vector3(-2845.681, -490.1761, -63.06956),
            vector3(-2832.253, -500.6503, -44.24359),
            vector3(-2712.822, -415.5821, -3.176546),
            vector3(-2811.315, -606.1951, -51.18646),
            vector3(-2839.718, -438.6947, -32.09576)
        }
    },  
    {
        Label = "Diving - Salvage Site 2",
        Coords = vector3(1815.3127, -2937.574, -36.73163),
        Radius = 115.0,
        AllowedProps = { `prop_mb_crate_01a`, `prop_crate_07a`, `prop_cs_lester_crate`, `prop_mil_crate_02`, `prop_drop_armscrate_01b`},
        SpawnPoints = {
            vector3(1797.6749, -3035.708, -41.74566),
            vector3(1788.457, -2958.431, -42.53101),
            vector3(1758.1936, -3024.978, -49.64999),
            vector3(1784.2576, -3068.415, -45.48139),
            vector3(1832.301, -3023.818, -39.94281),
            vector3(1854.6333, -2977.464, -51.52611),
            vector3(1868.1596, -2941.262, -31.15777),
            vector3(1847.5715, -2906.538, -31.61375),
            vector3(1866.7833, -2877.375, -18.8231),
            vector3(1852.1258, -2843.412, -7.586973),
            vector3(1764.9807, -2901.974, -27.54039),
            vector3(1756.9442, -2929.495, -38.55167),
            vector3(1755.6831, -2957.063, -44.46128),
            vector3(1749.0239, -3005.788, -53.65021),
            vector3(1793.246, -2981.341, -44.53575)
        }
    },
    {
        Label = "Diving - Salvage Site 3",
        Coords = vector3(3897.9135, 3046.2099, -24.75707),
        Radius = 100.0,
        AllowedProps = { `prop_mb_crate_01a`, `prop_crate_07a`, `prop_cs_lester_crate`, `prop_mil_crate_02`, `prop_drop_armscrate_01b`},
        SpawnPoints = {
            vector3(3906.7653, 3052.7595, -29.58139),
            vector3(3894.7397, 3034.125, -29.13055),
            vector3(3893.8137, 3003.1618, -31.15246),
            vector3(3908.3542, 3008.0876, -33.39995),
            vector3(3923.3637, 3036.7604, -35.79473),
            vector3(3937.624, 3048.2253, -23.79458),
            vector3(3959.7905, 3053.3901, -23.96889),
            vector3(3965.5959, 3009.2973, -42.77663),
            vector3(3957.9829, 2985.6669, -40.46224),
            vector3(3925.3095, 2969.3142, -18.12647),
            vector3(3872.7619, 2965.8122, -14.70022),
            vector3(3845.3391, 2997.6601, -17.6767),
            vector3(3848.7419, 3064.6682, -8.060523),
            vector3(3849.0456, 3103.979, -6.400562),
            vector3(3873.1953, 3101.7243, -17.92538),
            vector3(3968.1298, 3102.999, -20.43857)
        }
    }
}
```


---

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