> For the complete documentation index, see [llms.txt](https://kierandev.gitbook.io/documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kierandev.gitbook.io/documentation/tmc-resources/infrastructure/config-options.md).

# Config Options

## Weapon Requirement

```lua
Config.WeaponReq = {
    Enabled = true,
    Item = "weapon_crowbar"
}
```

## Prop List

```lua
Config.Proplist = {
    [`prop_parknmeter_01`] = { scale = { 5.5, 5.0, 2.0 } },
    [`prop_parknmeter_02`] = { scale = { 5.5, 5.0, 2.0 } },
    [`prop_news_disp_06a`] = { scale = { 3.0, 2.0, 2.0 } },
    [`prop_news_disp_02a`] = { scale = { 3.0, 2.0, 2.0 } },
    [`prop_postbox_01a`]   = { scale = { 3.0, 2.0, 2.0 } },
    [`prop_phonebox_04`]   = { scale = { 3.0, 2.0, 2.0 } },
    [`prop_news_disp_01a`] = { scale = { 3.0, 2.0, 2.0 } },
    [`prop_elecbox_04a`]   = { scale = { 3.0, 2.0, 2.0 } },
    [`prop_elecbox_05a`]   = { scale = { 3.0, 2.0, 2.0 } },
    [`prop_elecbox_06a`]   = { scale = { 3.0, 2.0, 2.0 } },
    [`prop_elecbox_07a`]   = { scale = { 3.0, 2.0, 2.0 } }
}
```

## Progressbar Labels

```lua
Config.Labels = {
    [`prop_parknmeter_01`]    = { label = "Breaking open parking meter", description = "Cracking open the meter..." },
    [`prop_parknmeter_02`]    = { label = "Breaking open parking meter", description = "Cracking open the meter..." },
    [`prop_news_disp_06a`]    = { label = "Breaking open newspaper disposal", description = "Cracking open the disposal..." },
    [`prop_news_disp_02a`]    = { label = "Breaking open newspaper disposal", description = "Cracking open the disposal..." },
    [`prop_news_disp_01a`]    = { label = "Breaking open newspaper disposal", description = "Cracking open the disposal..." },
    [`prop_elecbox_04a`]    = { label = "Breaking open electrical box", description = "Cracking open the electrical box..." },
    [`prop_elecbox_05a`]    = { label = "Breaking open electrical box", description = "Cracking open the electrical box..." },
    [`prop_elecbox_06a`]    = { label = "Breaking open electrical box", description = "Cracking open the electrical box..." },
    [`prop_elecbox_07a`]    = { label = "Breaking open electrical box", description = "Cracking open the electrical box..." },
    [`prop_postbox_01a`]      = { label = "Breaking open postbox", description = "Cracking open the postbox..." },
    [`prop_phonebox_04`]      = { label = "Breaking open phonebox", description = "Cracking open the phonebox..." }
}
```

## Cooldown

```lua
Config.Cooldown = {
    Enabled = true, -- master toggle
    Amountcanrob = 5, -- searches before player cooldown
    Playercooldown = 30, -- minutes (player cooldown)
    PropCooldown = 15, -- minutes before prop is able to be hit again
    CooldownNotify = true -- Sends a notify to the player when they rob a box how many more they can rob before cooldown
}
```

## Loot

```lua
Config.Loot = {
    {
        name   = "Common",
        Chance = 85,
        Items  = {
            { item = "coins", min = 1, max = 5 },
        },
    },
    {
        name   = "Uncommon",
        Chance = 45,
        Items  = {
            { item = "coins", min = 2, max = 5 },
            { item = "notes", min = 2, max = 5 },
        },
    },
    {
        name   = "Rare",
        Chance = 15,
        Items  = {
            { item = "coins", min = 5, max = 10 },
            { item = "notes", min = 5, max = 10 },
        },
    },
    {
        name   = "SuperRare",
        Chance = 5,
        Items  = {
            { item = "coins", min = 10, max = 20 },
            { item = "notes", min = 10, max = 20 },
        },
    },
}
```

## Dispatch

```lua
Config.Dispatch = {
    Enabled = true,
    Chance = 100, -- percent chance to call dispatch on robbery
    Title = "Infrastructure in Progress",
    Description = "A player has broken into infrastructure!",
    Urgency = 1,
    Jobs = "police"
}
```


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